Tinkering at the minor Intelligent Environments

Tinkering with techies

I made an excursion to another HvA location to give a workshop tinkering to students of the minor Intelligent Environments. These students, mostly from rather techy backgrounds like Software Engineering, Game Development etc are quite a different target group from the design & humanities students I’m normally used to at the MediaLAB.

Objects as interface

For this workshop we took the better part of a whole day, and worked in multiple iterations to let students think about alternative interfaces, playful interactions and how you can work with objects as interface. To understand the important role the design of an interface plays in an any interaction. The students were asked to find an interesting – or boring – object and take it as a starting point to come up with a playful installation. To let the meanings, connotations and affordances the object embodies be leading in the kind of installation you will build. I found it very useful to have a number of show and tell rounds – with a gaming expert even! – to help the students improve their ideas and ways of executing them. Although the creative process was somewhat out of the comfort zone of some students, they all made tremendous efforts and progress in the course of the day.

My absolute favourite is this weirrrrd granny interface for a classic racing game using a walker (NL:rollator) :D

amsterdam, concept development, games, making