RPFRP #2 is a reflection on the social and creative innovation project the Digital Art Lab. The publication gives the reader practical information and a theoretic framework for hands-on innovation in the cultural sector. It deals with issues such as ‘how to connect with a young audience?’ This innovative trajectory is described sharp and vividly in the Patching Zone members’ and guest authors’ reflections on their work. The book is especially relevant for everyone who’s interested in practice lead research and development, innovation in (leisure) art education, business innovation in the cultural sector and unconventional creative innovation in general.
Together with my colleagues from the Digital Art Lab Project, I will be at ISEA2011 in Istanbul for a street workshop this September. With the Weird/Wonderful Fair we want to direct our attention to openness, flow and co-creation. We invite the local residents of Istanbul to explore with us in a mixture of interactive workshop, intervention and collective art piece.
The Fair attempts to transgress the conference’s boundaries and incorporate the city’s public space, transforming the streets of Istanbul into an open space classroom. Instead of the conventional teacher-student approach which still dominates our educational systems, we propose a mobile peer-teaching format, a more subversive structure where we can use simple DIY projects to facilitate insights.
“Non-automated interactivity: faking it as a methodology in digital arts education”, my essay on teaching methods for digitally augmented dance performance for teenagers was recently published in:
Things i’ve been doing to develop my skillsets and thinking:
= Visual Harvesting =
2 day masterclass in visual facilitating techniques, by Martine Vanremoortele: www.visualharvesting.com
= Learn Anything On Your Own =
Skillshare Course by Dale Stephens (founder of Uncollege.org)
= Gamification =
6 week online course on Coursera (certificate obtained), taught by Prof. Kevin Werbach, Univ. of Pennsylvania: 27 aug 2012 – 7 oct 2012
= Living Labs Summer School, Laurea University =
4 day summer school organised by the European Network of Living Labs, 20-23 aug 2012, Helsinki (FIN)
= VJ-ing with Modul8 and MadMapper =
2 day workshop by media artists Viesueel Geweld, 16 and 17 april 2012, Digital Art Lab (NL)
= Gamification, EGG =
1 day workshop by Micah Hrehovcsik and Jan-Willem Renger from the Expertise Center for Games and Gamification, 9 dec 2011
= Solderen met je Kleren (Soft Circuits & Wearables) =
1 day workshop by Meg Grant on Soft Circuitry and Wearables at SETUP (NL), 12 nov 2012
= Data Visualisation in Processing and Isadora =
3 day workshop by media artist Dave Young, 31 jan, 2 and 4 feb 2011, Digital Art Lab (NL)
= Game development for artists, Blast Theory =
2 day expert workshop by Matt Adams from Blast Theory (Brighton, UK) 27-28 jan 2011, Digital Art Lab (NL)
= Salsa teacher training =
Certified teacher training by Morry Krispijn, jan 2011, Salsaventura, The Hague (NL)
= Virtual Performance and Tracking =
Joris Weijdom & Machiel Veltkamp (Virtual Theatre & Games research gr., HKU), 2-3 Dec 2010, Digital Art Lab (NL)
= Processing sound: Processing and Arduino =
2 day expert workshop by media artist Dave Young on sound and interactivity, 11-12 Nov 2010, Digital Art Lab (NL)
= theoneminutes.org teacher’s training =
2 day expert workshop by video artist Vivian Wenli Lin on how to teach video arts workshops to kids according to the oneminutes format (6o sec videos of broadcast quality) 25-26 Oct 2010, Digital Art Lab (NL)
= Colliding Realities: SuperCollider Workshop, STEIM =
3 day ws on building performance systems: Alberto de Campo & Hannes Hoelzl 20-23 Oct 2010, Amsterdam
= Rene Coelhoprijs 2010 Masterclass, NIMK =
3 day masterclass on currents in media arts, for young talented media artists 20-22 Sept 2010, Amsterdam (NL)
= Motion Capture Methodologies Workshop =
Organised by Kirk Woolford and Sally Jane Norman of Univ. of Sussex, at Lighthouse, Brighton. 25-26th June, 2010
= Electronics for Girls, MzTEK =
Electronics workshop for female media artists, 23 Jan 2010, SPACE Gallery, London
Project management and leadership skills
Basic VJ and videomapping skills with Modul8 and Madmapper
Adobe Flash, InDesign, Photoshop and Illustrator, Microsoft Office and CMS systems
Ample experience in video production, editing in Final Cut Pro and Premiere
Proficient at Isadora (Troikatronix software for virtual theater and augmented performance)
Processing, electronics and physical computing e.g. Arduino.
Working knowledge of Mac, Windows and Linux platforms.
Fluent in Dutch and English, good knowledge of German and French, basic Spanish.
= Goldsmiths College, University of London (UK) =
Master of Arts (MA) in Interactive Media: Critical Theory and Practice, 2009-2010
- Graduated with distinction (cum laude)
= University of Amsterdam (NL) =
Bachelor of Arts (BA) in Media and Cultural Studies, diploma obtained, 2005-2009
- Specialization in New Media & Minor in Metaphysics and Philosophy of Arts and Culture.
- Graduated with distinction (cum laude)
= University of Technology, Sydney (AU) =
Exchange program of 2 semesters at the Faculty of Humanities, 2007-2008
- Relevant subjects in Media Arts and Production (new media strand)
= Fontys Dance Academy, Tilburg (NL) =
Preparatory year for aspiring professional dancers 2003-2004.