[insert period joke] …continued

Cross-language Image Analysis on Wikipedia

This research was part of the DMI Summer School project I did in week two: Menstrual Issues Across Language Spacess

What images are shared across language spaces on Wikipedia regarding menstruation?

> what content specific images are/aren’t shared across languages?
> what wikipedia specific images are/aren’t shared across languages?
> what do the images say about the status of the topic ‘menstruation’ on wikipedia across languages?

Astrid Bigoni | Zuzana Karascakova | Emily Stacey | Sarah McMonagle

with a big thanks to:
Federica Bardelli  (designs)| Giulia de Amicis (designs) | Han-Teng Liao (technical and linguistic advice)

Wikipedia Cross-Lingual Image Analysis Tool (DMI)

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Real Projects for Real People #2

RPFRP #2 is a reflection on the social and creative innovation project the Digital Art Lab. The publication gives the reader practical information and a theoretic framework for hands-on innovation in the cultural sector. It deals with issues such as ‘how to connect with a young audience?’ This innovative trajectory is described sharp and vividly in the Patching Zone members’ and guest authors’ reflections on their work. The book is especially relevant for everyone who’s interested in practice lead research and development, innovation in (leisure) art education, business innovation in the cultural sector and unconventional creative innovation in general.


ISEA2011 Istanbul: Weird/Wonderful Street Fair

Together with my colleagues from the Digital Art Lab Project, I will be at ISEA2011 in Istanbul for a street workshop this September. With the Weird/Wonderful Fair we want to direct our attention to openness, flow and co-creation. We invite the local residents of Istanbul to explore with us in a mixture of interactive workshop, intervention and collective art piece.

The Fair attempts to transgress the conference’s boundaries and incorporate the city’s public space, transforming the streets of Istanbul into an open space classroom. Instead of the conventional teacher-student approach which still dominates our educational systems, we propose a mobile peer-teaching format, a more subversive structure where we can use simple DIY projects to facilitate insights.

For more information, see the ISEA website.

Flee immediately! Issue 0


“Non-automated interactivity: faking it as a methodology in digital arts education”, my essay on teaching methods for digitally augmented dance performance for teenagers was recently published in:

Flee immediately! Issue 0, summer 2011. Editors: Renee Carmichael and Timothy Cooper. http://fleeimmediately.co.uk

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Formal Education

= Fabacademy 2015, Fablab de Waag, Amsterdam =

Based on MIT’s “How to Make Almost Anything”, coordinated and taught globally by Neil Gerschenfeld. Local mentor: Alex Schaub and others.

-       Graduated: June 2015

= Goldsmiths College, University of London (UK) =

Master of Arts (MA) in Interactive Media: Critical Theory and Practice, 2009-2010

-      Graduated with distinction (cum laude)

= University of Amsterdam (NL) =

Bachelor of Arts (BA) in Media and Cultural Studies, diploma obtained, 2005-2009

-      Specialization in New Media & Minor in Metaphysics and Philosophy of Arts and Culture.

-      Graduated with distinction (cum laude)

= University of Technology, Sydney (AU) =

Exchange program of 2 semesters at the Faculty of Humanities, 2007-2008

-      Relevant subjects in Media Arts and Production (new media strand)

= Fontys Dance Academy, Tilburg (NL) =

Preparatory year for aspiring professional dancers 2003-2004.


Tinkering & Making: Electronics production, physical computing, CNC machining, 3D and 2D modeling, sewing

Creative facilitating and teaching

Project management and Visual Facilitation

Video production: editing in Final Cut Pro and Premiere

VJ and videomapping skills: Modul8 and Madmapper

Adobe Flash, InDesign, Photoshop and Illustrator, Microsoft Office and CMS systems

Isadora: Troikatronix software for virtual theater and augmented performance

Processing, electronics and physical computing e.g. Arduino.

Mac, Windows and Linux platforms.

Fluent in Dutch and English, good knowledge of German and French, basic Spanish.